using Godot;
using System;

public partial class FinishDetcteor : Area2D
{
	[Export] public string NextLevel;
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
	}

	public void OnAreaEnter(Area2D obj)
	{
		if (obj.GetParent() is PlatformCharacter t)
		{
			GetTree().ChangeSceneToFile(NextLevel);
		}
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
	}
}
